Thursday 2 February 2012

Apples Aren't Round

The second exercise of the day was to use a sphere shape to create an apple. After placing the shape, we had to convert it to editible poly so that we could edit it using the vertex selection tool and warp the shape of the sphere so that it looks more like a real apple. To make this alot easier, soft selection was enabled so that when one point was selected, a radius around that point is also selected and warped in the same way. Once the shape had enough lumps and bumps, we needed to make a hole in the top for the stalk. This required us to select the top pixel and drag it downwards inside the sphere. The stalk is an upside down cone which has been bent slightly into shape and placed inside the apple. I am pleased with the result as it came out far better than I had hoped. I have learned alot with the creation of this apple and hope my future projects come out as well as this.

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